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#8 BIT ART VIEW POINT FREE#
Finally, there are an infinite number of axonometric perspectives, since the artist is completely free to place the 3 directional axes in the directions of his choice. In particular, this means that two parallel lines in reality are also in axonometric perspective, and an object's size doesn't change no matter how far it is from the observer.
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What is this beast, exactly? In an axonometric representation of space, an object is represented with 3 coordinates (X, Y and Z) which each increase steadily in a particular direction. In 2D video games, the the simplest perspective used is called 'axonometric'. This is not what we're talking about here, so you can forget it for now. Perspectives - and why the plural?īecause there are several different kinds! If you've read art books or taken classes, you are probably aware that there are 1, 2, and 3 point perspectives. It's important to remember that perspective is "the art of representing three dimensional objects on a flat surface (in this case, your screen) as they would appear to the eye of an observer."īefore starting, I would like to thank Lunn, without whom this section would not be what it is today it is actually an edited version of a conversation I had with him on the subject. In particular, this chapter addresses typical RPG perspectives, so if you're looking for information about side views or first person, you'll want to check elsewhere. The issue of perspective in 2D games is a question that comes up frequently, and this is probably why so many amateur games have a lot of inconsistencies in this area.
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